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PC Games

Global Digital Game Market 2014-2018

$3,000

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About Digital Game Market

Video games are electronic games that include a video device for human interaction with the user interface of the game. The video device might be a mobile display, PC monitor, or TV. The electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. The video games are available in two major formats; Physical and Digital. The physical format comes in a physical disc, which is used while playing the game. The digital format is the one in which the game is downloaded and requires no physical disc to play.

TechNavio's analysts forecast the Global Digital Game market to grow at a CAGR of 21.96 percent over the period 2013-2018.

Covered in this Report

The Global Digital Game market covers the present scenario and the growth prospects of the Global Digital Game market for the period 2014-2018. To calculate market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, and mobile games in digital format. The category excludes spending on the hardware used for playing the games.

TechNavio's report, the Global Digital Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Music and Video market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions

Americas

EMEA

APAC

Key Vendors

Activision Blizzard Inc.

Electronic Arts Inc.

Gameloft SA

Giant Interactive Group Inc.

Konami Corp.

Microsoft Corp.

NCSOFT Corp.

Nexon Co. Ltd.

Nintendo Co. Ltd.

Rovio Entertainment Ltd.

Sony Computers Entertainment Inc.

Take-Two Interactive Software Inc.

Ubisoft Entertainment SA

Other Prominent Vendors

4A Games

5th Cell Media

Access Games

ACE Team

Active Gaming Media

Aeria Games and Entertainment

Anino Games

Ankama Games

Asobo Studio

Behavior Interactive

Bungie

CCP hf

Cellufun

Changyou.com

CipSoft

Cryptic Studios

Digital Chocolate

Disney Interactive

eGames

GameHouse

Gamelion

Glu Games

gPotato

GungHo Entertainment

HandyGames

India Games

Infinity Ward

Jagex Games Studio

Joymax

Kabam

Kiloo ApS

Level-5

MercurySteam Entertainment

Microsoft Studio

Minh Chau

Mitchell

Namco Bandai Games

NetEase

Oberon Media

OGPlanet

Perfect World

Punch Entertainment

Redboss

Rockstar North

Rocksteady Studios

Sega

Shanda Interactive Entertainment

Softnyx

Sony Computer Entertainment

Sony Online Entertainment

Square Enix Holdings

SYBO Games

Syn Sophia

Tencent Holdings

The Lego Group

Turbine

Visual Concepts

Warner Bros. Interactive Entertainment

Zynga

Market Driver

Growing Use of Smartphones and Tablets for Playing Games.

For a full, detailed list, view our report.

Market Challenge

Lack of Broadband Infrastructure.

For a full, detailed list, view our report.

Market Trend

Development of Hardware Platforms.

For a full, detailed list, view our report.

Key Questions Answered in this Report

What will the market size be in 2018 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.